🆕Eyes
v3.7 updated
Last updated
v3.7 updated
Last updated
Different from the Eyes feature under the Facial Reshape Feature Group, the Eyes Feature Group focuses on the adjustment of the eye contacts and the effect of the eyes on the character, including the lighting and others, to enhance the eye performance of the character in the picture. It will more focus on changing a character’s state rather than the shape.
We have updated our eye brightness, and it can Intelligently adjust the brightness of the eye at different sections.
Brightness – The overall brightness of the figure's eyes, and all its sub-feature can be adjusted together with both the left and right side (conjunction adjustment) or separately from each other (separate adjustment)
Sclera – adjustment range from 0-100, default with 80
Iris – adjustment range from 0-100, default with 80
Eye reflection – adjustment range from 0-100, default with 40
Iris Flare – located as the bottom part of the pupil, adjustment range from 0-100, default with 0
One slider to quickly remove the glass glare.
(Currently it does not work for the color glasses)
In the "Eyes" section, add a manual tuning pen to address accidental damage caused by glasses glare removal. Mark the manual tuning pen with a "new" label.
Precisely removing redness and red veins in the eyes while preserving the natural light and shadow of the eyes.
A total of 12 Shining Eyes effects, 6 for General and 6 for Indoors. Use the slider to apply the different amount of the shining level after selecting, to make the eyes brighter and more attractive.
You will be able to adjust the catchlights you have applied to the character and move the Catchlight based on your needs.